side-area-logo

PROJECT LOOK AROUND ...

The aim of the project is to create a database of augmented
VR films from the most interesting places around the world

mouse1
2

Augmented VR films will be connected with a user’s platform, and by attracting attention of the viewers, will give new sales possibilities to companies providing products and services which can be found on the video

mouse1
3

The project aims at creating a „critical mass” of the VR video content which will suffice for launching a worldwide campaign

mouse1
4

TECHNOLOGY

VR films are fully 3D and 360° experience available through

  • VR goggles such as Oculus Rift and similar
  •  Smartphones with android 4.2 and higher, OSX, Windows Phone, and min. 4 inches in diameter
mouse1
mouse1

5

DEAL ALERT

According to Bloomberg market for VR within a decade will reach value of 60 billion $

  • biggest companies have already invested in VR solutions
  • UK finance found video 360 to be the best development direction for Youtube
mouse1
vop

VR content aggregation now will gain an advantage on market.
In 2016 with the sale of devices like OCULUS RIFT demand for VR content will start to grow
A company with significant resources will be
attractive for big investors

mouse1
MAPS

Estimated “critical mass” of VR content for taking leadership on this new market is achievable with 700 hours of raw video material from 50 locations in the world.

That is 1000 episodes lasting from 3 to 5 minutes produced in about two years for 15 million €

Each episode equals 20 – 30 POI (greater amount possible after obtaining financing from advertisers)

mouse1
9

VR DRIVE augmented videos combine the advantages of YOUTUBE and AdSense – contextual advertising and web video platform – while avoiding their disadvantages. The ads are really based on viewers interests and the videos are of highest quality.

mouse1
34dsfgv

RETURN OF INVESTMENT

Only our technology provides the ability to correlate objects in VR that are of interest for viewers with carefully prepared base of offers and promotions available in our environment, resulting in high profit  margins.

mouse1
lupa

PayPerView – micropayments for individual episodes.

Licensing of content.

VR footage bank – the first resource (stock) of VR materials

for the purpose of promotion, education or entertainment.

mouse1
dfgew4323

The combination of many existing business models into service available on the Internet is currently the most common method of increasing investment returns.

Service-oriented architectures (SOA) provides opportunities of many applications

VR Drive augmented video combines service integrating many areas in one platform accessible through internet with the most groundbreaking technological innovation since first smartphones

mouse1